Product proof from apps, web launches, games, and browser tools.

A more practical view of what I build: why the project existed, what I shipped, and what each launch taught me about QA, product, UX, and speed.

Shipped independently

App Store, Google Play, Chrome Web Store, and standalone web projects.

Real launch context

Release QA, store packaging, growth tests, content systems, and iteration.

6 featured builds

Selected projects with stronger proof, screenshots, and outcome notes.

Origami Master App Store preview
iOS Apps
App Store launch with 200+ learning models

Origami Master: Relaxing Art

A calm iOS learning product for step-by-step paper folding, built around focus, offline access, and a large model library.

Product, iOS build, launch QA

Challenge: Turn a static craft idea into a repeatable, relaxing mobile learning flow.

Build: Shipped a Swift app with model categories, progress, favorites, daily picks, offline use, and localized content.

Outcome: A clearer App Store product with a calm utility angle instead of a generic craft app.

iOS
Swift
Relaxation
Dainty Meditation and Sleep App Store preview
iOS Apps
Health & Fitness App Store launch with 39-language support

Dainty: Meditation & Sleep

An iOS mindfulness app for breathing exercises, sleep and ambient sounds, focus sessions, sleep tracking, mood check-ins, and a zen sand garden.

Product design, iOS build, launch QA

Challenge: Make calm, sleep, and focus tools feel immediate without burying the user under a heavy meditation library.

Build: Built breathing techniques, layered ambient sound mixing, a focus timer, sleep logging, mood tracking, private journaling, widgets, and a touch-first zen sand garden.

Outcome: A fuller mindfulness product with simple daily entry points and a clearer App Store value proposition.

iOS
Swift
Health & Fitness
Meditation
Sleep
Brain Training and Snake Math App Store preview
iOS Apps
3 modes, 50 achievements, 36 stickers

Brain Training & Snake Math

An iOS brain-training game that combines quick math, snake movement, Tetris-style play, achievements, and collectible characters.

Game design, Swift build, release QA

Challenge: Make math practice feel like a game loop instead of a worksheet.

Build: Combined arcade movement, equation solving, Tetris-inspired pressure, rewards, and offline-friendly sessions.

Outcome: A more differentiated education game with clearer hooks for kids and adults.

iOS
Swift
Game
Brain Training
Mindpoke Chrome Web Store preview
Extension
Chrome Web Store launch

Mindpoke

A Chrome extension for focus and mindfulness, designed as a small browser-native nudge instead of another heavy productivity system.

Extension build, product copy, store QA

Challenge: Help users interrupt autopilot browsing without blocking the web or adding friction.

Build: Built a lightweight extension surface with mindful prompts, browser permissions, and store-ready packaging.

Outcome: A focused developer-tool experiment that demonstrates Chrome extension shipping end to end.

Chrome Extension
JavaScript
Productivity
Mindfulness
Swift

AI product prototype, mobile QA

Animetous – AI Anime Image Generator

iOS Apps
Photo-to-style generation concept

Animetous – AI Anime Image Generator

iOS app that transforms photos into anime-style artwork with multiple presets. Share-ready outputs.

AI product prototype, mobile QA

Challenge: Make AI image transformation feel simple enough for casual mobile use.

Build: Explored preset-based outputs, share-ready flows, and visual QA around generated results.

Outcome: A practical AI mobile experiment that fed into later AI product testing work.

Swift
iOS
AI
Image Processing
Python

Prototype, gameplay systems, AI asset workflow

Flappy Racoon

Games
Playable Python game experiment

Flappy Racoon

Experimental game showing AI integration (Leonardo AI) + core gameplay in Python: physics/collisions/state.

Prototype, gameplay systems, AI asset workflow

Challenge: Test how fast AI-assisted assets could move a small game prototype from idea to playable loop.

Build: Combined Python gameplay logic with generated art direction, collision rules, and state handling.

Outcome: A compact proof of concept for AI-assisted game development.

Python
AI-Powered
Leonardo AI
Game Dev
Unity

Unity development, store launch, ads ops

Robber Running

Games
50,000+ Google Play downloads

Robber Running

Endless runner surpassing 50,000 downloads on Google Play. Hypercasual pacing, responsive controls.

Unity development, store launch, ads ops

Challenge: Build a simple mobile game loop that could acquire users at small indie scale.

Build: Shipped a Unity endless runner, handled store setup, updates, bug fixes, and Google Ads campaigns.

Outcome: Reached 50,000+ downloads and produced practical lessons in UA, retention, and mobile release QA.

Unity
C#
Mobile Game
Hypercasual
Unity

Unity development, level tuning, QA

Cross Road

Games
Arcade mobile release

Cross Road

Arcade-style road crossing challenge; timing/reflex oriented; built in Unity & C#.

Unity development, level tuning, QA

Challenge: Create a quick-play arcade loop that depends on timing, spacing, and readable obstacles.

Build: Built the Unity gameplay loop, tuned pacing, and tested difficulty across repeated sessions.

Outcome: A compact mobile game release that strengthened level-design and QA instincts.

Unity
C#
Mobile Game
Arcade
Editorial curation image used for benbunuçoksevdim.com
Websites
Official-link archive for trusted organizations

benbunuçoksevdim.com

A personal curation website collecting meaningful, trusted organizations in Turkey through a calm, editorial link experience.

Concept, web build, content curation

Challenge: Create a donation-oriented directory that feels careful, quiet, and trustworthy.

Build: Structured organizations by theme, wrote short editorial notes, and kept every action as a direct official-site link.

Outcome: A cleaner alternative to noisy recommendation pages: no cart, no rating system, just a curated path to support.

Website
Curation
Social Good
Personal Project