Product proof from apps, web launches, games, and browser tools.
A more practical view of what I build: why the project existed, what I shipped, and what each launch taught me about QA, product, UX, and speed.
App Store, Google Play, Chrome Web Store, and standalone web projects.
Release QA, store packaging, growth tests, content systems, and iteration.
Selected projects with stronger proof, screenshots, and outcome notes.

Origami Master: Relaxing Art
A calm iOS learning product for step-by-step paper folding, built around focus, offline access, and a large model library.
Challenge: Turn a static craft idea into a repeatable, relaxing mobile learning flow.
Build: Shipped a Swift app with model categories, progress, favorites, daily picks, offline use, and localized content.
Outcome: A clearer App Store product with a calm utility angle instead of a generic craft app.

Dainty: Meditation & Sleep
An iOS mindfulness app for breathing exercises, sleep and ambient sounds, focus sessions, sleep tracking, mood check-ins, and a zen sand garden.
Challenge: Make calm, sleep, and focus tools feel immediate without burying the user under a heavy meditation library.
Build: Built breathing techniques, layered ambient sound mixing, a focus timer, sleep logging, mood tracking, private journaling, widgets, and a touch-first zen sand garden.
Outcome: A fuller mindfulness product with simple daily entry points and a clearer App Store value proposition.

Brain Training & Snake Math
An iOS brain-training game that combines quick math, snake movement, Tetris-style play, achievements, and collectible characters.
Challenge: Make math practice feel like a game loop instead of a worksheet.
Build: Combined arcade movement, equation solving, Tetris-inspired pressure, rewards, and offline-friendly sessions.
Outcome: A more differentiated education game with clearer hooks for kids and adults.

Mindpoke
A Chrome extension for focus and mindfulness, designed as a small browser-native nudge instead of another heavy productivity system.
Challenge: Help users interrupt autopilot browsing without blocking the web or adding friction.
Build: Built a lightweight extension surface with mindful prompts, browser permissions, and store-ready packaging.
Outcome: A focused developer-tool experiment that demonstrates Chrome extension shipping end to end.
AI product prototype, mobile QA
Animetous – AI Anime Image Generator
Animetous – AI Anime Image Generator
iOS app that transforms photos into anime-style artwork with multiple presets. Share-ready outputs.
Challenge: Make AI image transformation feel simple enough for casual mobile use.
Build: Explored preset-based outputs, share-ready flows, and visual QA around generated results.
Outcome: A practical AI mobile experiment that fed into later AI product testing work.
Prototype, gameplay systems, AI asset workflow
Flappy Racoon
Flappy Racoon
Experimental game showing AI integration (Leonardo AI) + core gameplay in Python: physics/collisions/state.
Challenge: Test how fast AI-assisted assets could move a small game prototype from idea to playable loop.
Build: Combined Python gameplay logic with generated art direction, collision rules, and state handling.
Outcome: A compact proof of concept for AI-assisted game development.
Unity development, store launch, ads ops
Robber Running
Robber Running
Endless runner surpassing 50,000 downloads on Google Play. Hypercasual pacing, responsive controls.
Challenge: Build a simple mobile game loop that could acquire users at small indie scale.
Build: Shipped a Unity endless runner, handled store setup, updates, bug fixes, and Google Ads campaigns.
Outcome: Reached 50,000+ downloads and produced practical lessons in UA, retention, and mobile release QA.
Unity development, level tuning, QA
Cross Road
Cross Road
Arcade-style road crossing challenge; timing/reflex oriented; built in Unity & C#.
Challenge: Create a quick-play arcade loop that depends on timing, spacing, and readable obstacles.
Build: Built the Unity gameplay loop, tuned pacing, and tested difficulty across repeated sessions.
Outcome: A compact mobile game release that strengthened level-design and QA instincts.

benbunuçoksevdim.com
A personal curation website collecting meaningful, trusted organizations in Turkey through a calm, editorial link experience.
Challenge: Create a donation-oriented directory that feels careful, quiet, and trustworthy.
Build: Structured organizations by theme, wrote short editorial notes, and kept every action as a direct official-site link.
Outcome: A cleaner alternative to noisy recommendation pages: no cart, no rating system, just a curated path to support.