Hi, I'm Enes Arikan
QA Testing & Product
Product-oriented QA Engineer with hands-on experience across mobile apps, AI products, release QA, UA funnel testing, and end-to-end app launches. Currently at Boby AI.
Experience
My career journey across QA, game development, and indie apps.
June 2025 — Present
Current
QA Engineer
Boby AI
- Managed QA for web and mobile apps including Dream Mate, Scriptly, and Mozart (AI music app) — executing detailed test cases to ensure functionality and data integrity prior to each release
- Verified data flow and configurations using Firebase Remote Config, contributing to measurable improvements in release stability and QA process efficiency
- Supported UA funnel testing across TikTok, Meta, Google Ads, Mintegral, and Pinterest while maintaining bug reports and test documentation for clearer team communication
July 2024 — June 2025
Quality Assurance Tester
Freelance
- Developed and executed test cases for game and app launches, maintaining structured bug reports and feature documentation distributed across cross-functional teams
- Contributed to improving QA readiness and release confidence across multiple projects
March 2024 — July 2024
QA Game Tester (Intern)
Moving Eye
- Tested Swamp Attack and Swamp Attack 2 through full playthroughs, logging difficulty issues, IAP bugs, skill unlock problems, and gameplay feedback via Jira
- Conducted manual testing against defined criteria and contributed feedback that was integrated into the game
July 2023 — Present
Founder & Developer
Dainty Apps Lab
- Founded and operate an independent iOS app studio; designed and published 3 apps on the App Store — Origami Master: Relaxing Art, Brain Training & Snake Math, Dainty Meditation
- Managed the full product lifecycle across all titles, from concept and development through release, post-launch updates, and user feedback integration
- Developing apps & games with AI — planning product design, content strategy, and pre-launch end-to-end
July 2019 — March 2024
Game Developer
ArikanApps
- Built and published mobile games on Google Play using Unity and Buildbox, achieving 50,000+ downloads. Ran Google Ads campaigns independently, achieving 0.9 ROAS
- Managed full release cycle including level design, feature updates, bug resolution, and user feedback
Q&A
Common questions about my approach to QA, testing, and product development.