Hi, I'm Enes Arikan

QA Testing & Product

Product-oriented QA Engineer with hands-on experience across mobile apps, AI products, release QA, UA funnel testing, and end-to-end app launches. Currently at Boby AI.

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Experience

My career journey across QA, game development, and indie apps.

June 2025Present
Current

QA Engineer

Boby AI

  • Managed QA for web and mobile apps including Dream Mate, Scriptly, and Mozart (AI music app) — executing detailed test cases to ensure functionality and data integrity prior to each release
  • Verified data flow and configurations using Firebase Remote Config, contributing to measurable improvements in release stability and QA process efficiency
  • Supported UA funnel testing across TikTok, Meta, Google Ads, Mintegral, and Pinterest while maintaining bug reports and test documentation for clearer team communication
July 2024June 2025

Quality Assurance Tester

Freelance

  • Developed and executed test cases for game and app launches, maintaining structured bug reports and feature documentation distributed across cross-functional teams
  • Contributed to improving QA readiness and release confidence across multiple projects
March 2024July 2024

QA Game Tester (Intern)

Moving Eye

  • Tested Swamp Attack and Swamp Attack 2 through full playthroughs, logging difficulty issues, IAP bugs, skill unlock problems, and gameplay feedback via Jira
  • Conducted manual testing against defined criteria and contributed feedback that was integrated into the game
July 2023Present

Founder & Developer

Dainty Apps Lab

  • Founded and operate an independent iOS app studio; designed and published 3 apps on the App Store — Origami Master: Relaxing Art, Brain Training & Snake Math, Dainty Meditation
  • Managed the full product lifecycle across all titles, from concept and development through release, post-launch updates, and user feedback integration
  • Developing apps & games with AI — planning product design, content strategy, and pre-launch end-to-end
July 2019March 2024

Game Developer

ArikanApps

  • Built and published mobile games on Google Play using Unity and Buildbox, achieving 50,000+ downloads. Ran Google Ads campaigns independently, achieving 0.9 ROAS
  • Managed full release cycle including level design, feature updates, bug resolution, and user feedback

Q&A

Common questions about my approach to QA, testing, and product development.