My Journey in Game Development
Building mobile games taught me more than any textbook ever could. Here's what I learned shipping real products to real users.
Building mobile games taught me more about software development than any course ever could. Here's my honest story about going from complete beginner to shipping actual games that people downloaded and played.
How It All Started
I discovered Unity completely by accident while browsing YouTube. Seeing someone create a 3D world from scratch looked like magic. I downloaded Unity that same day and spent the next 6 hours just moving a cube around the screen. That cube changed everything.
My First Game (And First Disaster)
Like every beginner, I aimed way too high. I wanted to create the next big puzzle game with:
- Complex mechanics
- Beautiful 3D graphics
- Original soundtrack
- Multiplayer features
What I actually built was a barely functional mess that crashed every 30 seconds. But those crashes taught me more than any tutorial ever could.
What I learned the hard way:
- Start with Pong, not Cyberpunk
- One working feature beats ten broken ones
- Mobile devices are not gaming PCs
- Players are ruthless bug finders
The Breakthrough: My First Working Game
After months of frustration, I scaled back dramatically. My second attempt was a simple endless runner - just a character jumping over obstacles. Nothing revolutionary, but it worked flawlessly.
More importantly, people actually played it. Seeing strangers download and enjoy something I built was incredible. That game taught me:
- Player retention: The first 30 seconds determine everything
- Performance optimization: 60 FPS isn't negotiable on mobile
- User testing: Friends lie, strangers tell the truth
- App Store reality: Getting featured is like winning the lottery
Technical Skills I Developed
Unity and C# became my playground for learning:
- Object-oriented programming principles
- Mobile performance optimization
- Touch input handling
- Audio system integration
- Analytics and user tracking
The best part? Every bug I fixed made me a better QA tester in my day job.
Real Numbers and Results
Over 18 months, I shipped 3 mobile games that you can actually see in action:
Game 1 - Endless Runner:
- Watch gameplay video
- +50k downloads, 3.2★ rating
Game 2 - Puzzle Adventure:
- See the mechanics
- 8,100 downloads, 4.1★ rating
Game 3 - Action Platformer:
- Full gameplay demo
- 15,600 downloads, 4.3★ rating
Not viral hits, but real people played them. That's what mattered.
How This Changed My Career
Game development completely transformed how I approach QA testing. Now I:
- Think like an end user, not just a tester
- Understand performance implications of every feature
- Appreciate the complexity behind "simple" apps
- Test edge cases that only real users would find
Resources That Actually Helped
Learning Unity:
- Unity Learn - Official tutorials that don't suck
- Brackeys YouTube Channel - Clear, practical tutorials
- Unity Manual - Dry but comprehensive
Game Design:
- Extra Credits - Game design theory made simple
- The Art of Game Design by Jesse Schell - Essential reading
Publishing:
- App Store Connect - Apple's developer portal
- Google Play Console - Android publishing platform
What's Next
I still tinker with game ideas, but now I focus on QA full-time. Game development gave me superpowers as a tester - I can break apps in ways that would make developers cry.
Every app I test now gets the "would a player actually use this?" treatment. It's made me infinitely better at my job.
Want to see more of my work? Check out my projects page for additional screenshots and technical details.
Game Videos
Here are the actual games I built and published:
- Endless Runner Gameplay - My first successful mobile game
- Puzzle Adventure Mechanics - Complex puzzle solving gameplay
- Action Platformer Demo - Fast-paced action with smooth controls